To connect the hands you can merge two SubTools together and simply use a curve bridge or Zmodeler bridge. Posing fingers with Zsphere is pretty handy and simple, and after that you can make a skin for them. You can either create a ready rig for your hands or you can simply add a Zsphere to your scene and simply pose it. Posing hands with Zspheres and connecting hands For the rest, I modeled the assets using ZBrush Zmodeler, the topology brush, Zsphere, and I used a variety of curve brushes. After that, I used the DE HairTubes brush, which you can download here. As well as the basic shapes of the birds, I also kept the hair basic to control the direction of the hair. I started with very basic shapes and forms in ZBrush and blocked everything in. This piece was based on a concept by guweiz which you can find here.īlocking the big shapes and forms in ZBrush I am freelance digital sculptor and 3D character modeler, and here are some quick tips about how I made "Sad" which was sculpted and rendered in ZBrush, with post effects in Photoshop.
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